play the current version ✪ here ✪.
haych evade is an original game made by hedit,
inspired mainly by the 'bullet hell' genre and various other games
in which dodging things is core to the gameplay loop.
*currently in development, all menus and visuals are rough/subject to change.
in haych evade, you control a small vessel attempting to survive
a hostile matrix surrounding. you must evade.
you may equip yourself with the means to survive longer,
but the system was designed specifically to entrap you.
as more players activate vessels inside the matrix,
it naturally develops further measures of containment,
adapting to the possibility of breach.
manual
how do I play?
hold WASD or arrow keys to move
look around by panning the camera with your cursor
dodge the bullets for as long as possible
press [z] to collect stam while standing still
collect pleasant looking things for extra points and stamina (stam)
grazing bullets also awards stam, encouraging risky dodges
press k to take damage :]
stam allows you to use abilities:
shift to focus (slow down time)
space to 'zoom' (temporarily increase movement speed)
press [x] to summon a bullet-clearing field (at a high stam cost)
(gain rate increases the longer right click is held)
(these abilities will halt your movement)
WEAPONIZER ABILITIES (prototype)
left click to spawn a large knockback field that quickly expires
(costs 25 stam)
right click to throw a knife of knockback, volatile to enemies and bullets
(costs 15 stam)
devlog
upcoming: weaponizer!
adding weapons to fight back against LANTs with knockback and lifetime reduction
adding a customizable loadout page for the player to select weapons and abilities
reworking difficulty: more game factors affected by starting difficulty, more balancing
(09/04/26) haych evade: up in smoke
added cloud bombs, which leave lingering debuff fields
these fields either slow the player (yellow) or drain stam (blue)
these bombs appear in all modes
also added proximity variants of each bomb type, which only explode in range
(08/25/26) haych evade: progress
fixed annoying visual bugs
reassigned costs for test enemies
full 60fps physics rework, smoother visuals
balances, nerfs, and difficulty fixes
may be subject to more browser lag
links